|
Page 19: There is a mighty storm. Crispin tests the new capabilities of the ship and gets philosophical.
Page 18: Crispin and Kerry are making a card game. Alex explains to Clarissa why he cannot follow some career paths.
Page 17: Crispin tells Clarissa about their unorthodox navigation methods. Mixtape offers an alternative.
Page 16: Kerry and Crispin discuss authenticity. Clarissa picks a quest for the next dozen pages.
Page 15: Crispin gives Alex careful instructions about preparing a journal.
Page 14: Kerry and Clarissa discuss their romantic failures.
Page 13: Alex finds a journal. Crispin worries about paradoxes.
Page 12: Clarissa talks to Kerry about his tactics and her origins.
Page 11: The crew discover an interesting beach. It is covered in junk.
Page 10 Crispin is catching rocks. Alex and Clarissa discuss career ambitions.
Page 09 Crispin and Alex meet Clarissa.
Page 08 Now there is a ship. Clarissa reluctantly gets out of bed.
Page 07 Crispin encounters Mixtape. There is some kind of accident.
Page 06 Crispin is denied a treasure. They must reset the traps for Indy.
Page 05 The crew are playing a game. Alex learns stuff about Crispin.
Page 04 The crew encounter a possible threat. Kerry is persuaded that they should leave.
Page 03 The crew are tracking some footsteps. There has been some kind of scuffle.
Page 02 Crispin find a small building. Kerry decides they should leave the island.
Page 01 Kerry is interrupted by a cry for help. He is not pleased about this.
|